Hlmt

HLMT (which I affectionately call helmet) is the model tag. This tag is a container for all of the different important models referenced by an in game object, including the render model(mode), the collision model(coll), the animations(jmad), the physics model(Phmo), and the imposter model(impo).



This is also where child objects can be attached an changed, such as turrets and other game objects.



This tag is referenced by tags like Weapon(.weap), Vehicle(.vehi), biped(.bipd), game objects(bloc), and equipments(eqip).



This tag also holds variables such as object health and damage scaling.

Under Construction
This page is meant to be a reference sheet/modding resource rather than a tutorial style document, and it will, in the future, contain as much information as we can learn about the hlmt tag. However, this will be a lengthy process and this page is currently still under construction.